When students visit the Mystery Mansion in our new L3 Skills game, they need to use their math skills to figure out who has taken a book from the library. Can they eliminate suspects one by one to unravel the mystery?

Mystery Mansion: In the Library
While they’re at the Mystery Mansion, students solve algebraic equations to unlock folders of clues, helping them mark off people from a board of suspects. Visual and auditory feedback tell players when they’ve correctly or incorrectly answered the problems. When they’re down to one suspect, students are rewarded with an image of the person with the book and congratulations on their success.